Skip to content

The Light Congress

A Messenger's Journal

  • Foreword and Introduction to the Light Congress
  • Chapter 2: The Wound That Doesn’t Heal
  • Chapter 3: Laughter in the Library
  • Chapter 4: Beyond the Skeletal Guardian of the Garden
  • Chapter 5: Pool of Eternal Flame and the Ashes of a God
  • Chapter 6: Ares’ Secret and a Weapon for the Messenger
  • Chapter 7: A Path of Healing through the Village of the Lost and Found
  • Chapter 8: The Realm and Patterns of the Divine Mother
  • Chapter 9: Exploring the Halls of Heaven
  • Chapter 10: Through the Sands of Time and an Alchemical Birth
  • Chapter 11: Sharing Secrets and Gifts with the Fairies and Undines
  • Chapter 12: Meeting My Shadow
  • Chapter 13: A Near Escape and the Song of the Undines
  • Chapter 14: Aurora and the Storm Giants
  • Chapter 15: Prometheus Unbound and a New Path for Tiger and Badger
  • Chapter 16: The Great Warrior King and Feeding the Children of War
  • Chapter 17: Meeting the Mother in the World Tree and Glimpsing the Future
  • Chapter 18: The Mirrored Temples of the Divine Mother
  • Chapter 19: Remembering a Message of Love from the Underworld and Sky
  • Chapter 20: The Light Congress Arrives
  • Chapter 21: Of Progenitor Energy and Angry Oaks
  • Chapter 22: The Cave and Spring of the Elven King
  • Chapter 23: The Warring Factions of Ginnungagap
  • Chapter 24: Exploring the Mysteries of The Castle of Skye
  • Chapter 25: Osiris’ Maze and the Unforgiving Desert and Seas of Tiphareth
  • Chapter 26: Eirēnē Among the Blades of Eternity and Formless Legions of Mars
  • Chapter 27: Awakening the Sleeping King and the Blessing of the North Wind

"Amor Omnia Vincit." Virgil's Eclogues

Search

Game Handbook

The Library in the Light Congress Game Handbook: Level Three

In Level Three of the Light Congress Game Handbook, participants explore the Great Library, where they encounter Mercury as a guiding archetype.

Read more "The Library in the Light Congress Game Handbook: Level Three"

The Wound in the Light Congress Game Handbook: Level Two

Level Two of The Light Congress focuses on overcoming personal challenges, specifically the “wound that does not heal.”

Read more "The Wound in the Light Congress Game Handbook: Level Two"

Exploring Symbols in the Light Congress Game Handbook: Level One

The first entry in “Game Handbook” for The Light Congress explores a universal spiritual journey, drawing on concepts from philosophers like Carl Jung and Joseph Campbell. It discusses symbols like Earth Elementals, Grobb, and the Bird Skeleton, representing personal reflection and psychological integration.

Read more "Exploring Symbols in the Light Congress Game Handbook: Level One"
Powered by WordPress.com.
Loading Comments...